![]() ![]() However to make a feature like this clearer for users you'll want to combine it with the feature below (Custom Strings for conditions) that allows you to display custom strings to the player so they get told exactly what the buildoing conditions are. Temple_of_battle_shrine requires no_building_tagged temple queued Levels temple_of_battle_shrine temple_of_battle_temple temple_of_battle_large_temple temple_of_battle_awesome_temple temple_of_battle_pantheon You can then use these tags in the conditions using the no_building_tagged condition. Near the top of the EDB you will see this section where you can add in as many custom tags as you want, these form the basis of the groups. The temples in the base game now use this feature. This has been extracted into the EDB file so any buildings can have exclusivity rules and you can have multiple different groups of exclusivity for diferenmt groups if you so wish. In the original game some features like temples had a hard coded exclusivity feature so if you built one type of temple the others are no longer avaialble. Explicit classification overrides the automatic classification, so if you don't like the above classifications, you can overule them. market|port_buildings|hinterland_*|caravans barracks|equestrian|missiles|smith|despotic_law If no classification is specified, the game will guess based on the building name, which works for all the unmodded buildings. RomeHD has subtly different classifications than the original, so note the deprecated classifications, they wont work anymore. This tells the game which category of the building browser to use. classification core|defence|military|trade|water|culture|religious (deprecated, but recognised:fortification|infrastructure|other) ![]() classification option (inside `building` and before first `levels`) The can be added inside building and before first levels and is explained in more detail at the top of the EDB file. With the chnages to buildking limits and features in 2.0.4 you can now have custom building classifications. *'Virtually Unlimited' allows for a theoretical value of 4294967296 entries. We actively encourage modders to update this document with useful information and we can merge in any changes so this document can be the main resource for editing the EDU in Rome Remastered. We thank Dol Guldur, Aradan and all other contributors to the original game guide. This guide is influenced by the guide created by Dol Guldur on the TW Org forums. Note on Multiple Temples & Indestructability of Buildings.construction, cost, settlement_min & upgrades.Hidden resources (Moved to descr_sm_resources.txt).Every faction name must have a "Tab" indent in front of it, and should be the only word on its line.In the Barbarian Invasion, the following factions should be left under "nonplayable" (they crash the game if you attempt to play as them): romano_british, ostrogoths, slavs, empire_east_rebels, empire_west_rebels, slave.See Tips below for a possible workaround. ![]() In the original campaign, most people experience frequent crashes when playing as the "romans_senate" (SPQR) or "slave" (rebels) factions.Keep at least one faction underneath "nonplayable" to avoid bugs. In the original campaign, the maximum number of playable factions is 20. ![]() The file should begin with a list of faction names, sorted underneath the words "playable," "unlockable," and "nonplayable." Select all factions underneath "unlockable," cut them from the document, and paste them into the list under "playable." Before you do the same for the factions underneath "nonplayable," read the following warnings: ![]()
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